I think it's interesting to consider what makes a game fun or boring.
What properties make a strategy game better, all else being equal?
Here's my list!
(1) Variety: the game doesn't end up getting into the same or similar positions most of the time (so that it feels new each time you play)
(2) Forgiveness: you don't automatically lose when you make a mistake (which can be frustrating for new players, and unsatisfying to the people that beat them)
(3) Simplicity: fewer and easier...
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